Tuesday, 31 January 2012
New Effect
We've decided to omit the effect where the blood flows down the screen.
However there's a new and cooler effect we thought for our game.
While the car's health is being depleted, I will add in a "screen damage" effect.
Right now I'm planning what layers of stock footage to implement.
- Glass crack
- Blood splat on screen.
- Dirt closing in from the sides of the screen.
Muzzle Flare & Bullet Streak Complete
Model and Shader done in Maya 2011.
Monday, 30 January 2012
VFX w.i.p
1) Car Explosion
2) Blood Splat
3) Blood Explosion
These are not fully finalized yet.
Blood flow, Muzzle flare and Bullet streaks pending.
I used After Effects CS5 and created these effects.
- Set up the composition with procedural methods.
- Combined several stock footages and images.
- Made use of different blend modes and overlapping 3d layers.
- Slight colour correction
Tuesday, 3 January 2012
VFX
Here are the visual effects elements I'll be assigned to work on.
1) Zombie death blood explosion
2) Zombie blood squirt
3) Zombie blood trail
4) Game Over screen blood flow down
5) Explosion
6) Gun fire streaks & Muzzle flare
These are games which I have played and thoroughly enjoyed.
Thus I remember which games created which awesome effects.
1) Zombie death blood explosion
2) Zombie blood squirt
3) Zombie blood trail
4) Game Over screen blood flow down
5) Explosion
6) Gun fire streaks & Muzzle flare
These are games which I have played and thoroughly enjoyed.
Thus I remember which games created which awesome effects.
Monday, 12 December 2011
Menu, Game Over, Replay
I've finished creating the Menu, Game Over and Replay screens using Photoshop.
Now we're gonna program and put the screens into our game.
Sunday, 4 December 2011
Saturday, 3 December 2011
Dead Punk Update
So far, I've been working on the programming with my Godbrother's guidance.
These are what we've accomplished so far:
1) Almost realistic car movement.
2) Bullets emitting from top of the car.
3) Single zombie spawn and chase after target (player), using vectors to determine the coordinates of where the zombie should aim at.
4) Bullet hit zombie and kills it.
As for the other tasks which I'm in charge of, here's what I've accomplished so far:
1) Car model.
2) Environment layout.
3) Zombie model, rig and one walk animation cycle.
These are what we've accomplished so far:
1) Almost realistic car movement.
2) Bullets emitting from top of the car.
3) Single zombie spawn and chase after target (player), using vectors to determine the coordinates of where the zombie should aim at.
4) Bullet hit zombie and kills it.
As for the other tasks which I'm in charge of, here's what I've accomplished so far:
1) Car model.
2) Environment layout.
3) Zombie model, rig and one walk animation cycle.
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